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https://github.com/TheGreyDiamond/elevatormapRewritten.git
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116
static/leafletCluster/src/DistanceGrid.js
Normal file
116
static/leafletCluster/src/DistanceGrid.js
Normal file
@@ -0,0 +1,116 @@
|
||||
|
||||
L.DistanceGrid = function (cellSize) {
|
||||
this._cellSize = cellSize;
|
||||
this._sqCellSize = cellSize * cellSize;
|
||||
this._grid = {};
|
||||
this._objectPoint = { };
|
||||
};
|
||||
|
||||
L.DistanceGrid.prototype = {
|
||||
|
||||
addObject: function (obj, point) {
|
||||
var x = this._getCoord(point.x),
|
||||
y = this._getCoord(point.y),
|
||||
grid = this._grid,
|
||||
row = grid[y] = grid[y] || {},
|
||||
cell = row[x] = row[x] || [],
|
||||
stamp = L.Util.stamp(obj);
|
||||
|
||||
this._objectPoint[stamp] = point;
|
||||
|
||||
cell.push(obj);
|
||||
},
|
||||
|
||||
updateObject: function (obj, point) {
|
||||
this.removeObject(obj);
|
||||
this.addObject(obj, point);
|
||||
},
|
||||
|
||||
//Returns true if the object was found
|
||||
removeObject: function (obj, point) {
|
||||
var x = this._getCoord(point.x),
|
||||
y = this._getCoord(point.y),
|
||||
grid = this._grid,
|
||||
row = grid[y] = grid[y] || {},
|
||||
cell = row[x] = row[x] || [],
|
||||
i, len;
|
||||
|
||||
delete this._objectPoint[L.Util.stamp(obj)];
|
||||
|
||||
for (i = 0, len = cell.length; i < len; i++) {
|
||||
if (cell[i] === obj) {
|
||||
|
||||
cell.splice(i, 1);
|
||||
|
||||
if (len === 1) {
|
||||
delete row[x];
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
eachObject: function (fn, context) {
|
||||
var i, j, k, len, row, cell, removed,
|
||||
grid = this._grid;
|
||||
|
||||
for (i in grid) {
|
||||
row = grid[i];
|
||||
|
||||
for (j in row) {
|
||||
cell = row[j];
|
||||
|
||||
for (k = 0, len = cell.length; k < len; k++) {
|
||||
removed = fn.call(context, cell[k]);
|
||||
if (removed) {
|
||||
k--;
|
||||
len--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
getNearObject: function (point) {
|
||||
var x = this._getCoord(point.x),
|
||||
y = this._getCoord(point.y),
|
||||
i, j, k, row, cell, len, obj, dist,
|
||||
objectPoint = this._objectPoint,
|
||||
closestDistSq = this._sqCellSize,
|
||||
closest = null;
|
||||
|
||||
for (i = y - 1; i <= y + 1; i++) {
|
||||
row = this._grid[i];
|
||||
if (row) {
|
||||
|
||||
for (j = x - 1; j <= x + 1; j++) {
|
||||
cell = row[j];
|
||||
if (cell) {
|
||||
|
||||
for (k = 0, len = cell.length; k < len; k++) {
|
||||
obj = cell[k];
|
||||
dist = this._sqDist(objectPoint[L.Util.stamp(obj)], point);
|
||||
if (dist < closestDistSq) {
|
||||
closestDistSq = dist;
|
||||
closest = obj;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return closest;
|
||||
},
|
||||
|
||||
_getCoord: function (x) {
|
||||
return Math.floor(x / this._cellSize);
|
||||
},
|
||||
|
||||
_sqDist: function (p, p2) {
|
||||
var dx = p2.x - p.x,
|
||||
dy = p2.y - p.y;
|
||||
return dx * dx + dy * dy;
|
||||
}
|
||||
};
|
||||
165
static/leafletCluster/src/MarkerCluster.QuickHull.js
Normal file
165
static/leafletCluster/src/MarkerCluster.QuickHull.js
Normal file
@@ -0,0 +1,165 @@
|
||||
/* Copyright (c) 2012 the authors listed at the following URL, and/or
|
||||
the authors of referenced articles or incorporated external code:
|
||||
http://en.literateprograms.org/Quickhull_(Javascript)?action=history&offset=20120410175256
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be
|
||||
included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
Retrieved from: http://en.literateprograms.org/Quickhull_(Javascript)?oldid=18434
|
||||
*/
|
||||
|
||||
(function () {
|
||||
L.QuickHull = {
|
||||
|
||||
/*
|
||||
* @param {Object} cpt a point to be measured from the baseline
|
||||
* @param {Array} bl the baseline, as represented by a two-element
|
||||
* array of latlng objects.
|
||||
* @returns {Number} an approximate distance measure
|
||||
*/
|
||||
getDistant: function (cpt, bl) {
|
||||
var vY = bl[1].lat - bl[0].lat,
|
||||
vX = bl[0].lng - bl[1].lng;
|
||||
return (vX * (cpt.lat - bl[0].lat) + vY * (cpt.lng - bl[0].lng));
|
||||
},
|
||||
|
||||
/*
|
||||
* @param {Array} baseLine a two-element array of latlng objects
|
||||
* representing the baseline to project from
|
||||
* @param {Array} latLngs an array of latlng objects
|
||||
* @returns {Object} the maximum point and all new points to stay
|
||||
* in consideration for the hull.
|
||||
*/
|
||||
findMostDistantPointFromBaseLine: function (baseLine, latLngs) {
|
||||
var maxD = 0,
|
||||
maxPt = null,
|
||||
newPoints = [],
|
||||
i, pt, d;
|
||||
|
||||
for (i = latLngs.length - 1; i >= 0; i--) {
|
||||
pt = latLngs[i];
|
||||
d = this.getDistant(pt, baseLine);
|
||||
|
||||
if (d > 0) {
|
||||
newPoints.push(pt);
|
||||
} else {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (d > maxD) {
|
||||
maxD = d;
|
||||
maxPt = pt;
|
||||
}
|
||||
}
|
||||
|
||||
return { maxPoint: maxPt, newPoints: newPoints };
|
||||
},
|
||||
|
||||
|
||||
/*
|
||||
* Given a baseline, compute the convex hull of latLngs as an array
|
||||
* of latLngs.
|
||||
*
|
||||
* @param {Array} latLngs
|
||||
* @returns {Array}
|
||||
*/
|
||||
buildConvexHull: function (baseLine, latLngs) {
|
||||
var convexHullBaseLines = [],
|
||||
t = this.findMostDistantPointFromBaseLine(baseLine, latLngs);
|
||||
|
||||
if (t.maxPoint) { // if there is still a point "outside" the base line
|
||||
convexHullBaseLines =
|
||||
convexHullBaseLines.concat(
|
||||
this.buildConvexHull([baseLine[0], t.maxPoint], t.newPoints)
|
||||
);
|
||||
convexHullBaseLines =
|
||||
convexHullBaseLines.concat(
|
||||
this.buildConvexHull([t.maxPoint, baseLine[1]], t.newPoints)
|
||||
);
|
||||
return convexHullBaseLines;
|
||||
} else { // if there is no more point "outside" the base line, the current base line is part of the convex hull
|
||||
return [baseLine[0]];
|
||||
}
|
||||
},
|
||||
|
||||
/*
|
||||
* Given an array of latlngs, compute a convex hull as an array
|
||||
* of latlngs
|
||||
*
|
||||
* @param {Array} latLngs
|
||||
* @returns {Array}
|
||||
*/
|
||||
getConvexHull: function (latLngs) {
|
||||
// find first baseline
|
||||
var maxLat = false, minLat = false,
|
||||
maxLng = false, minLng = false,
|
||||
maxLatPt = null, minLatPt = null,
|
||||
maxLngPt = null, minLngPt = null,
|
||||
maxPt = null, minPt = null,
|
||||
i;
|
||||
|
||||
for (i = latLngs.length - 1; i >= 0; i--) {
|
||||
var pt = latLngs[i];
|
||||
if (maxLat === false || pt.lat > maxLat) {
|
||||
maxLatPt = pt;
|
||||
maxLat = pt.lat;
|
||||
}
|
||||
if (minLat === false || pt.lat < minLat) {
|
||||
minLatPt = pt;
|
||||
minLat = pt.lat;
|
||||
}
|
||||
if (maxLng === false || pt.lng > maxLng) {
|
||||
maxLngPt = pt;
|
||||
maxLng = pt.lng;
|
||||
}
|
||||
if (minLng === false || pt.lng < minLng) {
|
||||
minLngPt = pt;
|
||||
minLng = pt.lng;
|
||||
}
|
||||
}
|
||||
|
||||
if (minLat !== maxLat) {
|
||||
minPt = minLatPt;
|
||||
maxPt = maxLatPt;
|
||||
} else {
|
||||
minPt = minLngPt;
|
||||
maxPt = maxLngPt;
|
||||
}
|
||||
|
||||
var ch = [].concat(this.buildConvexHull([minPt, maxPt], latLngs),
|
||||
this.buildConvexHull([maxPt, minPt], latLngs));
|
||||
return ch;
|
||||
}
|
||||
};
|
||||
}());
|
||||
|
||||
L.MarkerCluster.include({
|
||||
getConvexHull: function () {
|
||||
var childMarkers = this.getAllChildMarkers(),
|
||||
points = [],
|
||||
p, i;
|
||||
|
||||
for (i = childMarkers.length - 1; i >= 0; i--) {
|
||||
p = childMarkers[i].getLatLng();
|
||||
points.push(p);
|
||||
}
|
||||
|
||||
return L.QuickHull.getConvexHull(points);
|
||||
}
|
||||
});
|
||||
469
static/leafletCluster/src/MarkerCluster.Spiderfier.js
Normal file
469
static/leafletCluster/src/MarkerCluster.Spiderfier.js
Normal file
@@ -0,0 +1,469 @@
|
||||
//This code is 100% based on https://github.com/jawj/OverlappingMarkerSpiderfier-Leaflet
|
||||
//Huge thanks to jawj for implementing it first to make my job easy :-)
|
||||
|
||||
L.MarkerCluster.include({
|
||||
|
||||
_2PI: Math.PI * 2,
|
||||
_circleFootSeparation: 25, //related to circumference of circle
|
||||
_circleStartAngle: Math.PI / 6,
|
||||
|
||||
_spiralFootSeparation: 28, //related to size of spiral (experiment!)
|
||||
_spiralLengthStart: 11,
|
||||
_spiralLengthFactor: 5,
|
||||
|
||||
_circleSpiralSwitchover: 9, //show spiral instead of circle from this marker count upwards.
|
||||
// 0 -> always spiral; Infinity -> always circle
|
||||
|
||||
spiderfy: function () {
|
||||
if (this._group._spiderfied === this || this._group._inZoomAnimation) {
|
||||
return;
|
||||
}
|
||||
|
||||
var childMarkers = this.getAllChildMarkers(),
|
||||
group = this._group,
|
||||
map = group._map,
|
||||
center = map.latLngToLayerPoint(this._latlng),
|
||||
positions;
|
||||
|
||||
this._group._unspiderfy();
|
||||
this._group._spiderfied = this;
|
||||
|
||||
//TODO Maybe: childMarkers order by distance to center
|
||||
|
||||
if (childMarkers.length >= this._circleSpiralSwitchover) {
|
||||
positions = this._generatePointsSpiral(childMarkers.length, center);
|
||||
} else {
|
||||
center.y += 10; // Otherwise circles look wrong => hack for standard blue icon, renders differently for other icons.
|
||||
positions = this._generatePointsCircle(childMarkers.length, center);
|
||||
}
|
||||
|
||||
this._animationSpiderfy(childMarkers, positions);
|
||||
},
|
||||
|
||||
unspiderfy: function (zoomDetails) {
|
||||
/// <param Name="zoomDetails">Argument from zoomanim if being called in a zoom animation or null otherwise</param>
|
||||
if (this._group._inZoomAnimation) {
|
||||
return;
|
||||
}
|
||||
this._animationUnspiderfy(zoomDetails);
|
||||
|
||||
this._group._spiderfied = null;
|
||||
},
|
||||
|
||||
_generatePointsCircle: function (count, centerPt) {
|
||||
var circumference = this._group.options.spiderfyDistanceMultiplier * this._circleFootSeparation * (2 + count),
|
||||
legLength = circumference / this._2PI, //radius from circumference
|
||||
angleStep = this._2PI / count,
|
||||
res = [],
|
||||
i, angle;
|
||||
|
||||
res.length = count;
|
||||
|
||||
for (i = count - 1; i >= 0; i--) {
|
||||
angle = this._circleStartAngle + i * angleStep;
|
||||
res[i] = new L.Point(centerPt.x + legLength * Math.cos(angle), centerPt.y + legLength * Math.sin(angle))._round();
|
||||
}
|
||||
|
||||
return res;
|
||||
},
|
||||
|
||||
_generatePointsSpiral: function (count, centerPt) {
|
||||
var spiderfyDistanceMultiplier = this._group.options.spiderfyDistanceMultiplier,
|
||||
legLength = spiderfyDistanceMultiplier * this._spiralLengthStart,
|
||||
separation = spiderfyDistanceMultiplier * this._spiralFootSeparation,
|
||||
lengthFactor = spiderfyDistanceMultiplier * this._spiralLengthFactor * this._2PI,
|
||||
angle = 0,
|
||||
res = [],
|
||||
i;
|
||||
|
||||
res.length = count;
|
||||
|
||||
// Higher index, closer position to cluster center.
|
||||
for (i = count - 1; i >= 0; i--) {
|
||||
angle += separation / legLength + i * 0.0005;
|
||||
res[i] = new L.Point(centerPt.x + legLength * Math.cos(angle), centerPt.y + legLength * Math.sin(angle))._round();
|
||||
legLength += lengthFactor / angle;
|
||||
}
|
||||
return res;
|
||||
},
|
||||
|
||||
_noanimationUnspiderfy: function () {
|
||||
var group = this._group,
|
||||
map = group._map,
|
||||
fg = group._featureGroup,
|
||||
childMarkers = this.getAllChildMarkers(),
|
||||
m, i;
|
||||
|
||||
group._ignoreMove = true;
|
||||
|
||||
this.setOpacity(1);
|
||||
for (i = childMarkers.length - 1; i >= 0; i--) {
|
||||
m = childMarkers[i];
|
||||
|
||||
fg.removeLayer(m);
|
||||
|
||||
if (m._preSpiderfyLatlng) {
|
||||
m.setLatLng(m._preSpiderfyLatlng);
|
||||
delete m._preSpiderfyLatlng;
|
||||
}
|
||||
if (m.setZIndexOffset) {
|
||||
m.setZIndexOffset(0);
|
||||
}
|
||||
|
||||
if (m._spiderLeg) {
|
||||
map.removeLayer(m._spiderLeg);
|
||||
delete m._spiderLeg;
|
||||
}
|
||||
}
|
||||
|
||||
group.fire('unspiderfied', {
|
||||
cluster: this,
|
||||
markers: childMarkers
|
||||
});
|
||||
group._ignoreMove = false;
|
||||
group._spiderfied = null;
|
||||
}
|
||||
});
|
||||
|
||||
//Non Animated versions of everything
|
||||
L.MarkerClusterNonAnimated = L.MarkerCluster.extend({
|
||||
_animationSpiderfy: function (childMarkers, positions) {
|
||||
var group = this._group,
|
||||
map = group._map,
|
||||
fg = group._featureGroup,
|
||||
legOptions = this._group.options.spiderLegPolylineOptions,
|
||||
i, m, leg, newPos;
|
||||
|
||||
group._ignoreMove = true;
|
||||
|
||||
// Traverse in ascending order to make sure that inner circleMarkers are on top of further legs. Normal markers are re-ordered by newPosition.
|
||||
// The reverse order trick no longer improves performance on modern browsers.
|
||||
for (i = 0; i < childMarkers.length; i++) {
|
||||
newPos = map.layerPointToLatLng(positions[i]);
|
||||
m = childMarkers[i];
|
||||
|
||||
// Add the leg before the marker, so that in case the latter is a circleMarker, the leg is behind it.
|
||||
leg = new L.Polyline([this._latlng, newPos], legOptions);
|
||||
map.addLayer(leg);
|
||||
m._spiderLeg = leg;
|
||||
|
||||
// Now add the marker.
|
||||
m._preSpiderfyLatlng = m._latlng;
|
||||
m.setLatLng(newPos);
|
||||
if (m.setZIndexOffset) {
|
||||
m.setZIndexOffset(1000000); //Make these appear on top of EVERYTHING
|
||||
}
|
||||
|
||||
fg.addLayer(m);
|
||||
}
|
||||
this.setOpacity(0.3);
|
||||
|
||||
group._ignoreMove = false;
|
||||
group.fire('spiderfied', {
|
||||
cluster: this,
|
||||
markers: childMarkers
|
||||
});
|
||||
},
|
||||
|
||||
_animationUnspiderfy: function () {
|
||||
this._noanimationUnspiderfy();
|
||||
}
|
||||
});
|
||||
|
||||
//Animated versions here
|
||||
L.MarkerCluster.include({
|
||||
|
||||
_animationSpiderfy: function (childMarkers, positions) {
|
||||
var me = this,
|
||||
group = this._group,
|
||||
map = group._map,
|
||||
fg = group._featureGroup,
|
||||
thisLayerLatLng = this._latlng,
|
||||
thisLayerPos = map.latLngToLayerPoint(thisLayerLatLng),
|
||||
svg = L.Path.SVG,
|
||||
legOptions = L.extend({}, this._group.options.spiderLegPolylineOptions), // Copy the options so that we can modify them for animation.
|
||||
finalLegOpacity = legOptions.opacity,
|
||||
i, m, leg, legPath, legLength, newPos;
|
||||
|
||||
if (finalLegOpacity === undefined) {
|
||||
finalLegOpacity = L.MarkerClusterGroup.prototype.options.spiderLegPolylineOptions.opacity;
|
||||
}
|
||||
|
||||
if (svg) {
|
||||
// If the initial opacity of the spider leg is not 0 then it appears before the animation starts.
|
||||
legOptions.opacity = 0;
|
||||
|
||||
// Add the class for CSS transitions.
|
||||
legOptions.className = (legOptions.className || '') + ' leaflet-cluster-spider-leg';
|
||||
} else {
|
||||
// Make sure we have a defined opacity.
|
||||
legOptions.opacity = finalLegOpacity;
|
||||
}
|
||||
|
||||
group._ignoreMove = true;
|
||||
|
||||
// Add markers and spider legs to map, hidden at our center point.
|
||||
// Traverse in ascending order to make sure that inner circleMarkers are on top of further legs. Normal markers are re-ordered by newPosition.
|
||||
// The reverse order trick no longer improves performance on modern browsers.
|
||||
for (i = 0; i < childMarkers.length; i++) {
|
||||
m = childMarkers[i];
|
||||
|
||||
newPos = map.layerPointToLatLng(positions[i]);
|
||||
|
||||
// Add the leg before the marker, so that in case the latter is a circleMarker, the leg is behind it.
|
||||
leg = new L.Polyline([thisLayerLatLng, newPos], legOptions);
|
||||
map.addLayer(leg);
|
||||
m._spiderLeg = leg;
|
||||
|
||||
// Explanations: https://jakearchibald.com/2013/animated-line-drawing-svg/
|
||||
// In our case the transition property is declared in the CSS file.
|
||||
if (svg) {
|
||||
legPath = leg._path;
|
||||
legLength = legPath.getTotalLength() + 0.1; // Need a small extra length to avoid remaining dot in Firefox.
|
||||
legPath.style.strokeDasharray = legLength; // Just 1 length is enough, it will be duplicated.
|
||||
legPath.style.strokeDashoffset = legLength;
|
||||
}
|
||||
|
||||
// If it is a marker, add it now and we'll animate it out
|
||||
if (m.setZIndexOffset) {
|
||||
m.setZIndexOffset(1000000); // Make normal markers appear on top of EVERYTHING
|
||||
}
|
||||
if (m.clusterHide) {
|
||||
m.clusterHide();
|
||||
}
|
||||
|
||||
// Vectors just get immediately added
|
||||
fg.addLayer(m);
|
||||
|
||||
if (m._setPos) {
|
||||
m._setPos(thisLayerPos);
|
||||
}
|
||||
}
|
||||
|
||||
group._forceLayout();
|
||||
group._animationStart();
|
||||
|
||||
// Reveal markers and spider legs.
|
||||
for (i = childMarkers.length - 1; i >= 0; i--) {
|
||||
newPos = map.layerPointToLatLng(positions[i]);
|
||||
m = childMarkers[i];
|
||||
|
||||
//Move marker to new position
|
||||
m._preSpiderfyLatlng = m._latlng;
|
||||
m.setLatLng(newPos);
|
||||
|
||||
if (m.clusterShow) {
|
||||
m.clusterShow();
|
||||
}
|
||||
|
||||
// Animate leg (animation is actually delegated to CSS transition).
|
||||
if (svg) {
|
||||
leg = m._spiderLeg;
|
||||
legPath = leg._path;
|
||||
legPath.style.strokeDashoffset = 0;
|
||||
//legPath.style.strokeOpacity = finalLegOpacity;
|
||||
leg.setStyle({opacity: finalLegOpacity});
|
||||
}
|
||||
}
|
||||
this.setOpacity(0.3);
|
||||
|
||||
group._ignoreMove = false;
|
||||
|
||||
setTimeout(function () {
|
||||
group._animationEnd();
|
||||
group.fire('spiderfied', {
|
||||
cluster: me,
|
||||
markers: childMarkers
|
||||
});
|
||||
}, 200);
|
||||
},
|
||||
|
||||
_animationUnspiderfy: function (zoomDetails) {
|
||||
var me = this,
|
||||
group = this._group,
|
||||
map = group._map,
|
||||
fg = group._featureGroup,
|
||||
thisLayerPos = zoomDetails ? map._latLngToNewLayerPoint(this._latlng, zoomDetails.zoom, zoomDetails.center) : map.latLngToLayerPoint(this._latlng),
|
||||
childMarkers = this.getAllChildMarkers(),
|
||||
svg = L.Path.SVG,
|
||||
m, i, leg, legPath, legLength, nonAnimatable;
|
||||
|
||||
group._ignoreMove = true;
|
||||
group._animationStart();
|
||||
|
||||
//Make us visible and bring the child markers back in
|
||||
this.setOpacity(1);
|
||||
for (i = childMarkers.length - 1; i >= 0; i--) {
|
||||
m = childMarkers[i];
|
||||
|
||||
//Marker was added to us after we were spiderfied
|
||||
if (!m._preSpiderfyLatlng) {
|
||||
continue;
|
||||
}
|
||||
|
||||
//Close any popup on the marker first, otherwise setting the location of the marker will make the map scroll
|
||||
m.closePopup();
|
||||
|
||||
//Fix up the location to the real one
|
||||
m.setLatLng(m._preSpiderfyLatlng);
|
||||
delete m._preSpiderfyLatlng;
|
||||
|
||||
//Hack override the location to be our center
|
||||
nonAnimatable = true;
|
||||
if (m._setPos) {
|
||||
m._setPos(thisLayerPos);
|
||||
nonAnimatable = false;
|
||||
}
|
||||
if (m.clusterHide) {
|
||||
m.clusterHide();
|
||||
nonAnimatable = false;
|
||||
}
|
||||
if (nonAnimatable) {
|
||||
fg.removeLayer(m);
|
||||
}
|
||||
|
||||
// Animate the spider leg back in (animation is actually delegated to CSS transition).
|
||||
if (svg) {
|
||||
leg = m._spiderLeg;
|
||||
legPath = leg._path;
|
||||
legLength = legPath.getTotalLength() + 0.1;
|
||||
legPath.style.strokeDashoffset = legLength;
|
||||
leg.setStyle({opacity: 0});
|
||||
}
|
||||
}
|
||||
|
||||
group._ignoreMove = false;
|
||||
|
||||
setTimeout(function () {
|
||||
//If we have only <= one child left then that marker will be shown on the map so don't remove it!
|
||||
var stillThereChildCount = 0;
|
||||
for (i = childMarkers.length - 1; i >= 0; i--) {
|
||||
m = childMarkers[i];
|
||||
if (m._spiderLeg) {
|
||||
stillThereChildCount++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for (i = childMarkers.length - 1; i >= 0; i--) {
|
||||
m = childMarkers[i];
|
||||
|
||||
if (!m._spiderLeg) { //Has already been unspiderfied
|
||||
continue;
|
||||
}
|
||||
|
||||
if (m.clusterShow) {
|
||||
m.clusterShow();
|
||||
}
|
||||
if (m.setZIndexOffset) {
|
||||
m.setZIndexOffset(0);
|
||||
}
|
||||
|
||||
if (stillThereChildCount > 1) {
|
||||
fg.removeLayer(m);
|
||||
}
|
||||
|
||||
map.removeLayer(m._spiderLeg);
|
||||
delete m._spiderLeg;
|
||||
}
|
||||
group._animationEnd();
|
||||
group.fire('unspiderfied', {
|
||||
cluster: me,
|
||||
markers: childMarkers
|
||||
});
|
||||
}, 200);
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
L.MarkerClusterGroup.include({
|
||||
//The MarkerCluster currently spiderfied (if any)
|
||||
_spiderfied: null,
|
||||
|
||||
unspiderfy: function () {
|
||||
this._unspiderfy.apply(this, arguments);
|
||||
},
|
||||
|
||||
_spiderfierOnAdd: function () {
|
||||
this._map.on('click', this._unspiderfyWrapper, this);
|
||||
|
||||
if (this._map.options.zoomAnimation) {
|
||||
this._map.on('zoomstart', this._unspiderfyZoomStart, this);
|
||||
}
|
||||
//Browsers without zoomAnimation or a big zoom don't fire zoomstart
|
||||
this._map.on('zoomend', this._noanimationUnspiderfy, this);
|
||||
|
||||
if (!L.Browser.touch) {
|
||||
this._map.getRenderer(this);
|
||||
//Needs to happen in the pageload, not after, or animations don't work in webkit
|
||||
// http://stackoverflow.com/questions/8455200/svg-animate-with-dynamically-added-elements
|
||||
//Disable on touch browsers as the animation messes up on a touch zoom and isn't very noticable
|
||||
}
|
||||
},
|
||||
|
||||
_spiderfierOnRemove: function () {
|
||||
this._map.off('click', this._unspiderfyWrapper, this);
|
||||
this._map.off('zoomstart', this._unspiderfyZoomStart, this);
|
||||
this._map.off('zoomanim', this._unspiderfyZoomAnim, this);
|
||||
this._map.off('zoomend', this._noanimationUnspiderfy, this);
|
||||
|
||||
//Ensure that markers are back where they should be
|
||||
// Use no animation to avoid a sticky leaflet-cluster-anim class on mapPane
|
||||
this._noanimationUnspiderfy();
|
||||
},
|
||||
|
||||
//On zoom start we add a zoomanim handler so that we are guaranteed to be last (after markers are animated)
|
||||
//This means we can define the animation they do rather than Markers doing an animation to their actual location
|
||||
_unspiderfyZoomStart: function () {
|
||||
if (!this._map) { //May have been removed from the map by a zoomEnd handler
|
||||
return;
|
||||
}
|
||||
|
||||
this._map.on('zoomanim', this._unspiderfyZoomAnim, this);
|
||||
},
|
||||
|
||||
_unspiderfyZoomAnim: function (zoomDetails) {
|
||||
//Wait until the first zoomanim after the user has finished touch-zooming before running the animation
|
||||
if (L.DomUtil.hasClass(this._map._mapPane, 'leaflet-touching')) {
|
||||
return;
|
||||
}
|
||||
|
||||
this._map.off('zoomanim', this._unspiderfyZoomAnim, this);
|
||||
this._unspiderfy(zoomDetails);
|
||||
},
|
||||
|
||||
_unspiderfyWrapper: function () {
|
||||
/// <summary>_unspiderfy but passes no arguments</summary>
|
||||
this._unspiderfy();
|
||||
},
|
||||
|
||||
_unspiderfy: function (zoomDetails) {
|
||||
if (this._spiderfied) {
|
||||
this._spiderfied.unspiderfy(zoomDetails);
|
||||
}
|
||||
},
|
||||
|
||||
_noanimationUnspiderfy: function () {
|
||||
if (this._spiderfied) {
|
||||
this._spiderfied._noanimationUnspiderfy();
|
||||
}
|
||||
},
|
||||
|
||||
//If the given layer is currently being spiderfied then we unspiderfy it so it isn't on the map anymore etc
|
||||
_unspiderfyLayer: function (layer) {
|
||||
if (layer._spiderLeg) {
|
||||
this._featureGroup.removeLayer(layer);
|
||||
|
||||
if (layer.clusterShow) {
|
||||
layer.clusterShow();
|
||||
}
|
||||
//Position will be fixed up immediately in _animationUnspiderfy
|
||||
if (layer.setZIndexOffset) {
|
||||
layer.setZIndexOffset(0);
|
||||
}
|
||||
|
||||
this._map.removeLayer(layer._spiderLeg);
|
||||
delete layer._spiderLeg;
|
||||
}
|
||||
}
|
||||
});
|
||||
397
static/leafletCluster/src/MarkerCluster.js
Normal file
397
static/leafletCluster/src/MarkerCluster.js
Normal file
@@ -0,0 +1,397 @@
|
||||
L.MarkerCluster = L.Marker.extend({
|
||||
initialize: function (group, zoom, a, b) {
|
||||
|
||||
L.Marker.prototype.initialize.call(this, a ? (a._cLatLng || a.getLatLng()) : new L.LatLng(0, 0),
|
||||
{ icon: this, pane: group.options.clusterPane });
|
||||
|
||||
this._group = group;
|
||||
this._zoom = zoom;
|
||||
|
||||
this._markers = [];
|
||||
this._childClusters = [];
|
||||
this._childCount = 0;
|
||||
this._iconNeedsUpdate = true;
|
||||
this._boundsNeedUpdate = true;
|
||||
|
||||
this._bounds = new L.LatLngBounds();
|
||||
|
||||
if (a) {
|
||||
this._addChild(a);
|
||||
}
|
||||
if (b) {
|
||||
this._addChild(b);
|
||||
}
|
||||
},
|
||||
|
||||
//Recursively retrieve all child markers of this cluster
|
||||
getAllChildMarkers: function (storageArray) {
|
||||
storageArray = storageArray || [];
|
||||
|
||||
for (var i = this._childClusters.length - 1; i >= 0; i--) {
|
||||
this._childClusters[i].getAllChildMarkers(storageArray);
|
||||
}
|
||||
|
||||
for (var j = this._markers.length - 1; j >= 0; j--) {
|
||||
storageArray.push(this._markers[j]);
|
||||
}
|
||||
|
||||
return storageArray;
|
||||
},
|
||||
|
||||
//Returns the count of how many child markers we have
|
||||
getChildCount: function () {
|
||||
return this._childCount;
|
||||
},
|
||||
|
||||
//Zoom to the minimum of showing all of the child markers, or the extents of this cluster
|
||||
zoomToBounds: function (fitBoundsOptions) {
|
||||
var childClusters = this._childClusters.slice(),
|
||||
map = this._group._map,
|
||||
boundsZoom = map.getBoundsZoom(this._bounds),
|
||||
zoom = this._zoom + 1,
|
||||
mapZoom = map.getZoom(),
|
||||
i;
|
||||
|
||||
//calculate how far we need to zoom down to see all of the markers
|
||||
while (childClusters.length > 0 && boundsZoom > zoom) {
|
||||
zoom++;
|
||||
var newClusters = [];
|
||||
for (i = 0; i < childClusters.length; i++) {
|
||||
newClusters = newClusters.concat(childClusters[i]._childClusters);
|
||||
}
|
||||
childClusters = newClusters;
|
||||
}
|
||||
|
||||
if (boundsZoom > zoom) {
|
||||
this._group._map.setView(this._latlng, zoom);
|
||||
} else if (boundsZoom <= mapZoom) { //If fitBounds wouldn't zoom us down, zoom us down instead
|
||||
this._group._map.setView(this._latlng, mapZoom + 1);
|
||||
} else {
|
||||
this._group._map.fitBounds(this._bounds, fitBoundsOptions);
|
||||
}
|
||||
},
|
||||
|
||||
getBounds: function () {
|
||||
var bounds = new L.LatLngBounds();
|
||||
bounds.extend(this._bounds);
|
||||
return bounds;
|
||||
},
|
||||
|
||||
_updateIcon: function () {
|
||||
this._iconNeedsUpdate = true;
|
||||
if (this._icon) {
|
||||
this.setIcon(this);
|
||||
}
|
||||
},
|
||||
|
||||
//Cludge for Icon, we pretend to be an icon for performance
|
||||
createIcon: function () {
|
||||
if (this._iconNeedsUpdate) {
|
||||
this._iconObj = this._group.options.iconCreateFunction(this);
|
||||
this._iconNeedsUpdate = false;
|
||||
}
|
||||
return this._iconObj.createIcon();
|
||||
},
|
||||
createShadow: function () {
|
||||
return this._iconObj.createShadow();
|
||||
},
|
||||
|
||||
|
||||
_addChild: function (new1, isNotificationFromChild) {
|
||||
|
||||
this._iconNeedsUpdate = true;
|
||||
|
||||
this._boundsNeedUpdate = true;
|
||||
this._setClusterCenter(new1);
|
||||
|
||||
if (new1 instanceof L.MarkerCluster) {
|
||||
if (!isNotificationFromChild) {
|
||||
this._childClusters.push(new1);
|
||||
new1.__parent = this;
|
||||
}
|
||||
this._childCount += new1._childCount;
|
||||
} else {
|
||||
if (!isNotificationFromChild) {
|
||||
this._markers.push(new1);
|
||||
}
|
||||
this._childCount++;
|
||||
}
|
||||
|
||||
if (this.__parent) {
|
||||
this.__parent._addChild(new1, true);
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* Makes sure the cluster center is set. If not, uses the child center if it is a cluster, or the marker position.
|
||||
* @param child L.MarkerCluster|L.Marker that will be used as cluster center if not defined yet.
|
||||
* @private
|
||||
*/
|
||||
_setClusterCenter: function (child) {
|
||||
if (!this._cLatLng) {
|
||||
// when clustering, take position of the first point as the cluster center
|
||||
this._cLatLng = child._cLatLng || child._latlng;
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* Assigns impossible bounding values so that the next extend entirely determines the new bounds.
|
||||
* This method avoids having to trash the previous L.LatLngBounds object and to create a new one, which is much slower for this class.
|
||||
* As long as the bounds are not extended, most other methods would probably fail, as they would with bounds initialized but not extended.
|
||||
* @private
|
||||
*/
|
||||
_resetBounds: function () {
|
||||
var bounds = this._bounds;
|
||||
|
||||
if (bounds._southWest) {
|
||||
bounds._southWest.lat = Infinity;
|
||||
bounds._southWest.lng = Infinity;
|
||||
}
|
||||
if (bounds._northEast) {
|
||||
bounds._northEast.lat = -Infinity;
|
||||
bounds._northEast.lng = -Infinity;
|
||||
}
|
||||
},
|
||||
|
||||
_recalculateBounds: function () {
|
||||
var markers = this._markers,
|
||||
childClusters = this._childClusters,
|
||||
latSum = 0,
|
||||
lngSum = 0,
|
||||
totalCount = this._childCount,
|
||||
i, child, childLatLng, childCount;
|
||||
|
||||
// Case where all markers are removed from the map and we are left with just an empty _topClusterLevel.
|
||||
if (totalCount === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Reset rather than creating a new object, for performance.
|
||||
this._resetBounds();
|
||||
|
||||
// Child markers.
|
||||
for (i = 0; i < markers.length; i++) {
|
||||
childLatLng = markers[i]._latlng;
|
||||
|
||||
this._bounds.extend(childLatLng);
|
||||
|
||||
latSum += childLatLng.lat;
|
||||
lngSum += childLatLng.lng;
|
||||
}
|
||||
|
||||
// Child clusters.
|
||||
for (i = 0; i < childClusters.length; i++) {
|
||||
child = childClusters[i];
|
||||
|
||||
// Re-compute child bounds and weighted position first if necessary.
|
||||
if (child._boundsNeedUpdate) {
|
||||
child._recalculateBounds();
|
||||
}
|
||||
|
||||
this._bounds.extend(child._bounds);
|
||||
|
||||
childLatLng = child._wLatLng;
|
||||
childCount = child._childCount;
|
||||
|
||||
latSum += childLatLng.lat * childCount;
|
||||
lngSum += childLatLng.lng * childCount;
|
||||
}
|
||||
|
||||
this._latlng = this._wLatLng = new L.LatLng(latSum / totalCount, lngSum / totalCount);
|
||||
|
||||
// Reset dirty flag.
|
||||
this._boundsNeedUpdate = false;
|
||||
},
|
||||
|
||||
//Set our markers position as given and add it to the map
|
||||
_addToMap: function (startPos) {
|
||||
if (startPos) {
|
||||
this._backupLatlng = this._latlng;
|
||||
this.setLatLng(startPos);
|
||||
}
|
||||
this._group._featureGroup.addLayer(this);
|
||||
},
|
||||
|
||||
_recursivelyAnimateChildrenIn: function (bounds, center, maxZoom) {
|
||||
this._recursively(bounds, this._group._map.getMinZoom(), maxZoom - 1,
|
||||
function (c) {
|
||||
var markers = c._markers,
|
||||
i, m;
|
||||
for (i = markers.length - 1; i >= 0; i--) {
|
||||
m = markers[i];
|
||||
|
||||
//Only do it if the icon is still on the map
|
||||
if (m._icon) {
|
||||
m._setPos(center);
|
||||
m.clusterHide();
|
||||
}
|
||||
}
|
||||
},
|
||||
function (c) {
|
||||
var childClusters = c._childClusters,
|
||||
j, cm;
|
||||
for (j = childClusters.length - 1; j >= 0; j--) {
|
||||
cm = childClusters[j];
|
||||
if (cm._icon) {
|
||||
cm._setPos(center);
|
||||
cm.clusterHide();
|
||||
}
|
||||
}
|
||||
}
|
||||
);
|
||||
},
|
||||
|
||||
_recursivelyAnimateChildrenInAndAddSelfToMap: function (bounds, mapMinZoom, previousZoomLevel, newZoomLevel) {
|
||||
this._recursively(bounds, newZoomLevel, mapMinZoom,
|
||||
function (c) {
|
||||
c._recursivelyAnimateChildrenIn(bounds, c._group._map.latLngToLayerPoint(c.getLatLng()).round(), previousZoomLevel);
|
||||
|
||||
//TODO: depthToAnimateIn affects _isSingleParent, if there is a multizoom we may/may not be.
|
||||
//As a hack we only do a animation free zoom on a single level zoom, if someone does multiple levels then we always animate
|
||||
if (c._isSingleParent() && previousZoomLevel - 1 === newZoomLevel) {
|
||||
c.clusterShow();
|
||||
c._recursivelyRemoveChildrenFromMap(bounds, mapMinZoom, previousZoomLevel); //Immediately remove our children as we are replacing them. TODO previousBounds not bounds
|
||||
} else {
|
||||
c.clusterHide();
|
||||
}
|
||||
|
||||
c._addToMap();
|
||||
}
|
||||
);
|
||||
},
|
||||
|
||||
_recursivelyBecomeVisible: function (bounds, zoomLevel) {
|
||||
this._recursively(bounds, this._group._map.getMinZoom(), zoomLevel, null, function (c) {
|
||||
c.clusterShow();
|
||||
});
|
||||
},
|
||||
|
||||
_recursivelyAddChildrenToMap: function (startPos, zoomLevel, bounds) {
|
||||
this._recursively(bounds, this._group._map.getMinZoom() - 1, zoomLevel,
|
||||
function (c) {
|
||||
if (zoomLevel === c._zoom) {
|
||||
return;
|
||||
}
|
||||
|
||||
//Add our child markers at startPos (so they can be animated out)
|
||||
for (var i = c._markers.length - 1; i >= 0; i--) {
|
||||
var nm = c._markers[i];
|
||||
|
||||
if (!bounds.contains(nm._latlng)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (startPos) {
|
||||
nm._backupLatlng = nm.getLatLng();
|
||||
|
||||
nm.setLatLng(startPos);
|
||||
if (nm.clusterHide) {
|
||||
nm.clusterHide();
|
||||
}
|
||||
}
|
||||
|
||||
c._group._featureGroup.addLayer(nm);
|
||||
}
|
||||
},
|
||||
function (c) {
|
||||
c._addToMap(startPos);
|
||||
}
|
||||
);
|
||||
},
|
||||
|
||||
_recursivelyRestoreChildPositions: function (zoomLevel) {
|
||||
//Fix positions of child markers
|
||||
for (var i = this._markers.length - 1; i >= 0; i--) {
|
||||
var nm = this._markers[i];
|
||||
if (nm._backupLatlng) {
|
||||
nm.setLatLng(nm._backupLatlng);
|
||||
delete nm._backupLatlng;
|
||||
}
|
||||
}
|
||||
|
||||
if (zoomLevel - 1 === this._zoom) {
|
||||
//Reposition child clusters
|
||||
for (var j = this._childClusters.length - 1; j >= 0; j--) {
|
||||
this._childClusters[j]._restorePosition();
|
||||
}
|
||||
} else {
|
||||
for (var k = this._childClusters.length - 1; k >= 0; k--) {
|
||||
this._childClusters[k]._recursivelyRestoreChildPositions(zoomLevel);
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
_restorePosition: function () {
|
||||
if (this._backupLatlng) {
|
||||
this.setLatLng(this._backupLatlng);
|
||||
delete this._backupLatlng;
|
||||
}
|
||||
},
|
||||
|
||||
//exceptBounds: If set, don't remove any markers/clusters in it
|
||||
_recursivelyRemoveChildrenFromMap: function (previousBounds, mapMinZoom, zoomLevel, exceptBounds) {
|
||||
var m, i;
|
||||
this._recursively(previousBounds, mapMinZoom - 1, zoomLevel - 1,
|
||||
function (c) {
|
||||
//Remove markers at every level
|
||||
for (i = c._markers.length - 1; i >= 0; i--) {
|
||||
m = c._markers[i];
|
||||
if (!exceptBounds || !exceptBounds.contains(m._latlng)) {
|
||||
c._group._featureGroup.removeLayer(m);
|
||||
if (m.clusterShow) {
|
||||
m.clusterShow();
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
function (c) {
|
||||
//Remove child clusters at just the bottom level
|
||||
for (i = c._childClusters.length - 1; i >= 0; i--) {
|
||||
m = c._childClusters[i];
|
||||
if (!exceptBounds || !exceptBounds.contains(m._latlng)) {
|
||||
c._group._featureGroup.removeLayer(m);
|
||||
if (m.clusterShow) {
|
||||
m.clusterShow();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
);
|
||||
},
|
||||
|
||||
//Run the given functions recursively to this and child clusters
|
||||
// boundsToApplyTo: a L.LatLngBounds representing the bounds of what clusters to recurse in to
|
||||
// zoomLevelToStart: zoom level to start running functions (inclusive)
|
||||
// zoomLevelToStop: zoom level to stop running functions (inclusive)
|
||||
// runAtEveryLevel: function that takes an L.MarkerCluster as an argument that should be applied on every level
|
||||
// runAtBottomLevel: function that takes an L.MarkerCluster as an argument that should be applied at only the bottom level
|
||||
_recursively: function (boundsToApplyTo, zoomLevelToStart, zoomLevelToStop, runAtEveryLevel, runAtBottomLevel) {
|
||||
var childClusters = this._childClusters,
|
||||
zoom = this._zoom,
|
||||
i, c;
|
||||
|
||||
if (zoomLevelToStart <= zoom) {
|
||||
if (runAtEveryLevel) {
|
||||
runAtEveryLevel(this);
|
||||
}
|
||||
if (runAtBottomLevel && zoom === zoomLevelToStop) {
|
||||
runAtBottomLevel(this);
|
||||
}
|
||||
}
|
||||
|
||||
if (zoom < zoomLevelToStart || zoom < zoomLevelToStop) {
|
||||
for (i = childClusters.length - 1; i >= 0; i--) {
|
||||
c = childClusters[i];
|
||||
if (boundsToApplyTo.intersects(c._bounds)) {
|
||||
c._recursively(boundsToApplyTo, zoomLevelToStart, zoomLevelToStop, runAtEveryLevel, runAtBottomLevel);
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
//Returns true if we are the parent of only one cluster and that cluster is the same as us
|
||||
_isSingleParent: function () {
|
||||
//Don't need to check this._markers as the rest won't work if there are any
|
||||
return this._childClusters.length > 0 && this._childClusters[0]._childCount === this._childCount;
|
||||
}
|
||||
});
|
||||
110
static/leafletCluster/src/MarkerClusterGroup.Refresh.js
Normal file
110
static/leafletCluster/src/MarkerClusterGroup.Refresh.js
Normal file
@@ -0,0 +1,110 @@
|
||||
/**
|
||||
* Adds 1 public method to MCG and 1 to L.Marker to facilitate changing
|
||||
* markers' icon options and refreshing their icon and their parent clusters
|
||||
* accordingly (case where their iconCreateFunction uses data of childMarkers
|
||||
* to make up the cluster icon).
|
||||
*/
|
||||
|
||||
|
||||
L.MarkerClusterGroup.include({
|
||||
/**
|
||||
* Updates the icon of all clusters which are parents of the given marker(s).
|
||||
* In singleMarkerMode, also updates the given marker(s) icon.
|
||||
* @param layers L.MarkerClusterGroup|L.LayerGroup|Array(L.Marker)|Map(L.Marker)|
|
||||
* L.MarkerCluster|L.Marker (optional) list of markers (or single marker) whose parent
|
||||
* clusters need to be updated. If not provided, retrieves all child markers of this.
|
||||
* @returns {L.MarkerClusterGroup}
|
||||
*/
|
||||
refreshClusters: function (layers) {
|
||||
if (!layers) {
|
||||
layers = this._topClusterLevel.getAllChildMarkers();
|
||||
} else if (layers instanceof L.MarkerClusterGroup) {
|
||||
layers = layers._topClusterLevel.getAllChildMarkers();
|
||||
} else if (layers instanceof L.LayerGroup) {
|
||||
layers = layers._layers;
|
||||
} else if (layers instanceof L.MarkerCluster) {
|
||||
layers = layers.getAllChildMarkers();
|
||||
} else if (layers instanceof L.Marker) {
|
||||
layers = [layers];
|
||||
} // else: must be an Array(L.Marker)|Map(L.Marker)
|
||||
this._flagParentsIconsNeedUpdate(layers);
|
||||
this._refreshClustersIcons();
|
||||
|
||||
// In case of singleMarkerMode, also re-draw the markers.
|
||||
if (this.options.singleMarkerMode) {
|
||||
this._refreshSingleMarkerModeMarkers(layers);
|
||||
}
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* Simply flags all parent clusters of the given markers as having a "dirty" icon.
|
||||
* @param layers Array(L.Marker)|Map(L.Marker) list of markers.
|
||||
* @private
|
||||
*/
|
||||
_flagParentsIconsNeedUpdate: function (layers) {
|
||||
var id, parent;
|
||||
|
||||
// Assumes layers is an Array or an Object whose prototype is non-enumerable.
|
||||
for (id in layers) {
|
||||
// Flag parent clusters' icon as "dirty", all the way up.
|
||||
// Dumb process that flags multiple times upper parents, but still
|
||||
// much more efficient than trying to be smart and make short lists,
|
||||
// at least in the case of a hierarchy following a power law:
|
||||
// http://jsperf.com/flag-nodes-in-power-hierarchy/2
|
||||
parent = layers[id].__parent;
|
||||
while (parent) {
|
||||
parent._iconNeedsUpdate = true;
|
||||
parent = parent.__parent;
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* Re-draws the icon of the supplied markers.
|
||||
* To be used in singleMarkerMode only.
|
||||
* @param layers Array(L.Marker)|Map(L.Marker) list of markers.
|
||||
* @private
|
||||
*/
|
||||
_refreshSingleMarkerModeMarkers: function (layers) {
|
||||
var id, layer;
|
||||
|
||||
for (id in layers) {
|
||||
layer = layers[id];
|
||||
|
||||
// Make sure we do not override markers that do not belong to THIS group.
|
||||
if (this.hasLayer(layer)) {
|
||||
// Need to re-create the icon first, then re-draw the marker.
|
||||
layer.setIcon(this._overrideMarkerIcon(layer));
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
L.Marker.include({
|
||||
/**
|
||||
* Updates the given options in the marker's icon and refreshes the marker.
|
||||
* @param options map object of icon options.
|
||||
* @param directlyRefreshClusters boolean (optional) true to trigger
|
||||
* MCG.refreshClustersOf() right away with this single marker.
|
||||
* @returns {L.Marker}
|
||||
*/
|
||||
refreshIconOptions: function (options, directlyRefreshClusters) {
|
||||
var icon = this.options.icon;
|
||||
|
||||
L.setOptions(icon, options);
|
||||
|
||||
this.setIcon(icon);
|
||||
|
||||
// Shortcut to refresh the associated MCG clusters right away.
|
||||
// To be used when refreshing a single marker.
|
||||
// Otherwise, better use MCG.refreshClusters() once at the end with
|
||||
// the list of modified markers.
|
||||
if (directlyRefreshClusters && this.__parent) {
|
||||
this.__parent._group.refreshClusters(this);
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
});
|
||||
1374
static/leafletCluster/src/MarkerClusterGroup.js
Normal file
1374
static/leafletCluster/src/MarkerClusterGroup.js
Normal file
File diff suppressed because it is too large
Load Diff
26
static/leafletCluster/src/MarkerOpacity.js
Normal file
26
static/leafletCluster/src/MarkerOpacity.js
Normal file
@@ -0,0 +1,26 @@
|
||||
|
||||
/*
|
||||
* Extends L.Marker to include two extra methods: clusterHide and clusterShow.
|
||||
*
|
||||
* They work as setOpacity(0) and setOpacity(1) respectively, but
|
||||
* they will remember the marker's opacity when hiding and showing it again.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
L.Marker.include({
|
||||
|
||||
clusterHide: function () {
|
||||
this.options.opacityWhenUnclustered = this.options.opacity || 1;
|
||||
return this.setOpacity(0);
|
||||
},
|
||||
|
||||
clusterShow: function () {
|
||||
var ret = this.setOpacity(this.options.opacity || this.options.opacityWhenUnclustered);
|
||||
delete this.options.opacityWhenUnclustered;
|
||||
return ret;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
|
||||
5
static/leafletCluster/src/copyright.js
Normal file
5
static/leafletCluster/src/copyright.js
Normal file
@@ -0,0 +1,5 @@
|
||||
/*
|
||||
Leaflet.markercluster, Provides Beautiful Animated Marker Clustering functionality for Leaflet, a JS library for interactive maps.
|
||||
https://github.com/Leaflet/Leaflet.markercluster
|
||||
(c) 2012-2013, Dave Leaver, smartrak
|
||||
*/
|
||||
Reference in New Issue
Block a user