Started user control

This commit is contained in:
TheGreyDiamond
2021-05-25 23:50:46 +02:00
parent 1fc78a3b44
commit 6e3104eef3
175 changed files with 121801 additions and 214 deletions

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L.DistanceGrid = function (cellSize) {
this._cellSize = cellSize;
this._sqCellSize = cellSize * cellSize;
this._grid = {};
this._objectPoint = { };
};
L.DistanceGrid.prototype = {
addObject: function (obj, point) {
var x = this._getCoord(point.x),
y = this._getCoord(point.y),
grid = this._grid,
row = grid[y] = grid[y] || {},
cell = row[x] = row[x] || [],
stamp = L.Util.stamp(obj);
this._objectPoint[stamp] = point;
cell.push(obj);
},
updateObject: function (obj, point) {
this.removeObject(obj);
this.addObject(obj, point);
},
//Returns true if the object was found
removeObject: function (obj, point) {
var x = this._getCoord(point.x),
y = this._getCoord(point.y),
grid = this._grid,
row = grid[y] = grid[y] || {},
cell = row[x] = row[x] || [],
i, len;
delete this._objectPoint[L.Util.stamp(obj)];
for (i = 0, len = cell.length; i < len; i++) {
if (cell[i] === obj) {
cell.splice(i, 1);
if (len === 1) {
delete row[x];
}
return true;
}
}
},
eachObject: function (fn, context) {
var i, j, k, len, row, cell, removed,
grid = this._grid;
for (i in grid) {
row = grid[i];
for (j in row) {
cell = row[j];
for (k = 0, len = cell.length; k < len; k++) {
removed = fn.call(context, cell[k]);
if (removed) {
k--;
len--;
}
}
}
}
},
getNearObject: function (point) {
var x = this._getCoord(point.x),
y = this._getCoord(point.y),
i, j, k, row, cell, len, obj, dist,
objectPoint = this._objectPoint,
closestDistSq = this._sqCellSize,
closest = null;
for (i = y - 1; i <= y + 1; i++) {
row = this._grid[i];
if (row) {
for (j = x - 1; j <= x + 1; j++) {
cell = row[j];
if (cell) {
for (k = 0, len = cell.length; k < len; k++) {
obj = cell[k];
dist = this._sqDist(objectPoint[L.Util.stamp(obj)], point);
if (dist < closestDistSq) {
closestDistSq = dist;
closest = obj;
}
}
}
}
}
}
return closest;
},
_getCoord: function (x) {
return Math.floor(x / this._cellSize);
},
_sqDist: function (p, p2) {
var dx = p2.x - p.x,
dy = p2.y - p.y;
return dx * dx + dy * dy;
}
};

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/* Copyright (c) 2012 the authors listed at the following URL, and/or
the authors of referenced articles or incorporated external code:
http://en.literateprograms.org/Quickhull_(Javascript)?action=history&offset=20120410175256
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Retrieved from: http://en.literateprograms.org/Quickhull_(Javascript)?oldid=18434
*/
(function () {
L.QuickHull = {
/*
* @param {Object} cpt a point to be measured from the baseline
* @param {Array} bl the baseline, as represented by a two-element
* array of latlng objects.
* @returns {Number} an approximate distance measure
*/
getDistant: function (cpt, bl) {
var vY = bl[1].lat - bl[0].lat,
vX = bl[0].lng - bl[1].lng;
return (vX * (cpt.lat - bl[0].lat) + vY * (cpt.lng - bl[0].lng));
},
/*
* @param {Array} baseLine a two-element array of latlng objects
* representing the baseline to project from
* @param {Array} latLngs an array of latlng objects
* @returns {Object} the maximum point and all new points to stay
* in consideration for the hull.
*/
findMostDistantPointFromBaseLine: function (baseLine, latLngs) {
var maxD = 0,
maxPt = null,
newPoints = [],
i, pt, d;
for (i = latLngs.length - 1; i >= 0; i--) {
pt = latLngs[i];
d = this.getDistant(pt, baseLine);
if (d > 0) {
newPoints.push(pt);
} else {
continue;
}
if (d > maxD) {
maxD = d;
maxPt = pt;
}
}
return { maxPoint: maxPt, newPoints: newPoints };
},
/*
* Given a baseline, compute the convex hull of latLngs as an array
* of latLngs.
*
* @param {Array} latLngs
* @returns {Array}
*/
buildConvexHull: function (baseLine, latLngs) {
var convexHullBaseLines = [],
t = this.findMostDistantPointFromBaseLine(baseLine, latLngs);
if (t.maxPoint) { // if there is still a point "outside" the base line
convexHullBaseLines =
convexHullBaseLines.concat(
this.buildConvexHull([baseLine[0], t.maxPoint], t.newPoints)
);
convexHullBaseLines =
convexHullBaseLines.concat(
this.buildConvexHull([t.maxPoint, baseLine[1]], t.newPoints)
);
return convexHullBaseLines;
} else { // if there is no more point "outside" the base line, the current base line is part of the convex hull
return [baseLine[0]];
}
},
/*
* Given an array of latlngs, compute a convex hull as an array
* of latlngs
*
* @param {Array} latLngs
* @returns {Array}
*/
getConvexHull: function (latLngs) {
// find first baseline
var maxLat = false, minLat = false,
maxLng = false, minLng = false,
maxLatPt = null, minLatPt = null,
maxLngPt = null, minLngPt = null,
maxPt = null, minPt = null,
i;
for (i = latLngs.length - 1; i >= 0; i--) {
var pt = latLngs[i];
if (maxLat === false || pt.lat > maxLat) {
maxLatPt = pt;
maxLat = pt.lat;
}
if (minLat === false || pt.lat < minLat) {
minLatPt = pt;
minLat = pt.lat;
}
if (maxLng === false || pt.lng > maxLng) {
maxLngPt = pt;
maxLng = pt.lng;
}
if (minLng === false || pt.lng < minLng) {
minLngPt = pt;
minLng = pt.lng;
}
}
if (minLat !== maxLat) {
minPt = minLatPt;
maxPt = maxLatPt;
} else {
minPt = minLngPt;
maxPt = maxLngPt;
}
var ch = [].concat(this.buildConvexHull([minPt, maxPt], latLngs),
this.buildConvexHull([maxPt, minPt], latLngs));
return ch;
}
};
}());
L.MarkerCluster.include({
getConvexHull: function () {
var childMarkers = this.getAllChildMarkers(),
points = [],
p, i;
for (i = childMarkers.length - 1; i >= 0; i--) {
p = childMarkers[i].getLatLng();
points.push(p);
}
return L.QuickHull.getConvexHull(points);
}
});

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//This code is 100% based on https://github.com/jawj/OverlappingMarkerSpiderfier-Leaflet
//Huge thanks to jawj for implementing it first to make my job easy :-)
L.MarkerCluster.include({
_2PI: Math.PI * 2,
_circleFootSeparation: 25, //related to circumference of circle
_circleStartAngle: Math.PI / 6,
_spiralFootSeparation: 28, //related to size of spiral (experiment!)
_spiralLengthStart: 11,
_spiralLengthFactor: 5,
_circleSpiralSwitchover: 9, //show spiral instead of circle from this marker count upwards.
// 0 -> always spiral; Infinity -> always circle
spiderfy: function () {
if (this._group._spiderfied === this || this._group._inZoomAnimation) {
return;
}
var childMarkers = this.getAllChildMarkers(),
group = this._group,
map = group._map,
center = map.latLngToLayerPoint(this._latlng),
positions;
this._group._unspiderfy();
this._group._spiderfied = this;
//TODO Maybe: childMarkers order by distance to center
if (childMarkers.length >= this._circleSpiralSwitchover) {
positions = this._generatePointsSpiral(childMarkers.length, center);
} else {
center.y += 10; // Otherwise circles look wrong => hack for standard blue icon, renders differently for other icons.
positions = this._generatePointsCircle(childMarkers.length, center);
}
this._animationSpiderfy(childMarkers, positions);
},
unspiderfy: function (zoomDetails) {
/// <param Name="zoomDetails">Argument from zoomanim if being called in a zoom animation or null otherwise</param>
if (this._group._inZoomAnimation) {
return;
}
this._animationUnspiderfy(zoomDetails);
this._group._spiderfied = null;
},
_generatePointsCircle: function (count, centerPt) {
var circumference = this._group.options.spiderfyDistanceMultiplier * this._circleFootSeparation * (2 + count),
legLength = circumference / this._2PI, //radius from circumference
angleStep = this._2PI / count,
res = [],
i, angle;
res.length = count;
for (i = count - 1; i >= 0; i--) {
angle = this._circleStartAngle + i * angleStep;
res[i] = new L.Point(centerPt.x + legLength * Math.cos(angle), centerPt.y + legLength * Math.sin(angle))._round();
}
return res;
},
_generatePointsSpiral: function (count, centerPt) {
var spiderfyDistanceMultiplier = this._group.options.spiderfyDistanceMultiplier,
legLength = spiderfyDistanceMultiplier * this._spiralLengthStart,
separation = spiderfyDistanceMultiplier * this._spiralFootSeparation,
lengthFactor = spiderfyDistanceMultiplier * this._spiralLengthFactor * this._2PI,
angle = 0,
res = [],
i;
res.length = count;
// Higher index, closer position to cluster center.
for (i = count - 1; i >= 0; i--) {
angle += separation / legLength + i * 0.0005;
res[i] = new L.Point(centerPt.x + legLength * Math.cos(angle), centerPt.y + legLength * Math.sin(angle))._round();
legLength += lengthFactor / angle;
}
return res;
},
_noanimationUnspiderfy: function () {
var group = this._group,
map = group._map,
fg = group._featureGroup,
childMarkers = this.getAllChildMarkers(),
m, i;
group._ignoreMove = true;
this.setOpacity(1);
for (i = childMarkers.length - 1; i >= 0; i--) {
m = childMarkers[i];
fg.removeLayer(m);
if (m._preSpiderfyLatlng) {
m.setLatLng(m._preSpiderfyLatlng);
delete m._preSpiderfyLatlng;
}
if (m.setZIndexOffset) {
m.setZIndexOffset(0);
}
if (m._spiderLeg) {
map.removeLayer(m._spiderLeg);
delete m._spiderLeg;
}
}
group.fire('unspiderfied', {
cluster: this,
markers: childMarkers
});
group._ignoreMove = false;
group._spiderfied = null;
}
});
//Non Animated versions of everything
L.MarkerClusterNonAnimated = L.MarkerCluster.extend({
_animationSpiderfy: function (childMarkers, positions) {
var group = this._group,
map = group._map,
fg = group._featureGroup,
legOptions = this._group.options.spiderLegPolylineOptions,
i, m, leg, newPos;
group._ignoreMove = true;
// Traverse in ascending order to make sure that inner circleMarkers are on top of further legs. Normal markers are re-ordered by newPosition.
// The reverse order trick no longer improves performance on modern browsers.
for (i = 0; i < childMarkers.length; i++) {
newPos = map.layerPointToLatLng(positions[i]);
m = childMarkers[i];
// Add the leg before the marker, so that in case the latter is a circleMarker, the leg is behind it.
leg = new L.Polyline([this._latlng, newPos], legOptions);
map.addLayer(leg);
m._spiderLeg = leg;
// Now add the marker.
m._preSpiderfyLatlng = m._latlng;
m.setLatLng(newPos);
if (m.setZIndexOffset) {
m.setZIndexOffset(1000000); //Make these appear on top of EVERYTHING
}
fg.addLayer(m);
}
this.setOpacity(0.3);
group._ignoreMove = false;
group.fire('spiderfied', {
cluster: this,
markers: childMarkers
});
},
_animationUnspiderfy: function () {
this._noanimationUnspiderfy();
}
});
//Animated versions here
L.MarkerCluster.include({
_animationSpiderfy: function (childMarkers, positions) {
var me = this,
group = this._group,
map = group._map,
fg = group._featureGroup,
thisLayerLatLng = this._latlng,
thisLayerPos = map.latLngToLayerPoint(thisLayerLatLng),
svg = L.Path.SVG,
legOptions = L.extend({}, this._group.options.spiderLegPolylineOptions), // Copy the options so that we can modify them for animation.
finalLegOpacity = legOptions.opacity,
i, m, leg, legPath, legLength, newPos;
if (finalLegOpacity === undefined) {
finalLegOpacity = L.MarkerClusterGroup.prototype.options.spiderLegPolylineOptions.opacity;
}
if (svg) {
// If the initial opacity of the spider leg is not 0 then it appears before the animation starts.
legOptions.opacity = 0;
// Add the class for CSS transitions.
legOptions.className = (legOptions.className || '') + ' leaflet-cluster-spider-leg';
} else {
// Make sure we have a defined opacity.
legOptions.opacity = finalLegOpacity;
}
group._ignoreMove = true;
// Add markers and spider legs to map, hidden at our center point.
// Traverse in ascending order to make sure that inner circleMarkers are on top of further legs. Normal markers are re-ordered by newPosition.
// The reverse order trick no longer improves performance on modern browsers.
for (i = 0; i < childMarkers.length; i++) {
m = childMarkers[i];
newPos = map.layerPointToLatLng(positions[i]);
// Add the leg before the marker, so that in case the latter is a circleMarker, the leg is behind it.
leg = new L.Polyline([thisLayerLatLng, newPos], legOptions);
map.addLayer(leg);
m._spiderLeg = leg;
// Explanations: https://jakearchibald.com/2013/animated-line-drawing-svg/
// In our case the transition property is declared in the CSS file.
if (svg) {
legPath = leg._path;
legLength = legPath.getTotalLength() + 0.1; // Need a small extra length to avoid remaining dot in Firefox.
legPath.style.strokeDasharray = legLength; // Just 1 length is enough, it will be duplicated.
legPath.style.strokeDashoffset = legLength;
}
// If it is a marker, add it now and we'll animate it out
if (m.setZIndexOffset) {
m.setZIndexOffset(1000000); // Make normal markers appear on top of EVERYTHING
}
if (m.clusterHide) {
m.clusterHide();
}
// Vectors just get immediately added
fg.addLayer(m);
if (m._setPos) {
m._setPos(thisLayerPos);
}
}
group._forceLayout();
group._animationStart();
// Reveal markers and spider legs.
for (i = childMarkers.length - 1; i >= 0; i--) {
newPos = map.layerPointToLatLng(positions[i]);
m = childMarkers[i];
//Move marker to new position
m._preSpiderfyLatlng = m._latlng;
m.setLatLng(newPos);
if (m.clusterShow) {
m.clusterShow();
}
// Animate leg (animation is actually delegated to CSS transition).
if (svg) {
leg = m._spiderLeg;
legPath = leg._path;
legPath.style.strokeDashoffset = 0;
//legPath.style.strokeOpacity = finalLegOpacity;
leg.setStyle({opacity: finalLegOpacity});
}
}
this.setOpacity(0.3);
group._ignoreMove = false;
setTimeout(function () {
group._animationEnd();
group.fire('spiderfied', {
cluster: me,
markers: childMarkers
});
}, 200);
},
_animationUnspiderfy: function (zoomDetails) {
var me = this,
group = this._group,
map = group._map,
fg = group._featureGroup,
thisLayerPos = zoomDetails ? map._latLngToNewLayerPoint(this._latlng, zoomDetails.zoom, zoomDetails.center) : map.latLngToLayerPoint(this._latlng),
childMarkers = this.getAllChildMarkers(),
svg = L.Path.SVG,
m, i, leg, legPath, legLength, nonAnimatable;
group._ignoreMove = true;
group._animationStart();
//Make us visible and bring the child markers back in
this.setOpacity(1);
for (i = childMarkers.length - 1; i >= 0; i--) {
m = childMarkers[i];
//Marker was added to us after we were spiderfied
if (!m._preSpiderfyLatlng) {
continue;
}
//Close any popup on the marker first, otherwise setting the location of the marker will make the map scroll
m.closePopup();
//Fix up the location to the real one
m.setLatLng(m._preSpiderfyLatlng);
delete m._preSpiderfyLatlng;
//Hack override the location to be our center
nonAnimatable = true;
if (m._setPos) {
m._setPos(thisLayerPos);
nonAnimatable = false;
}
if (m.clusterHide) {
m.clusterHide();
nonAnimatable = false;
}
if (nonAnimatable) {
fg.removeLayer(m);
}
// Animate the spider leg back in (animation is actually delegated to CSS transition).
if (svg) {
leg = m._spiderLeg;
legPath = leg._path;
legLength = legPath.getTotalLength() + 0.1;
legPath.style.strokeDashoffset = legLength;
leg.setStyle({opacity: 0});
}
}
group._ignoreMove = false;
setTimeout(function () {
//If we have only <= one child left then that marker will be shown on the map so don't remove it!
var stillThereChildCount = 0;
for (i = childMarkers.length - 1; i >= 0; i--) {
m = childMarkers[i];
if (m._spiderLeg) {
stillThereChildCount++;
}
}
for (i = childMarkers.length - 1; i >= 0; i--) {
m = childMarkers[i];
if (!m._spiderLeg) { //Has already been unspiderfied
continue;
}
if (m.clusterShow) {
m.clusterShow();
}
if (m.setZIndexOffset) {
m.setZIndexOffset(0);
}
if (stillThereChildCount > 1) {
fg.removeLayer(m);
}
map.removeLayer(m._spiderLeg);
delete m._spiderLeg;
}
group._animationEnd();
group.fire('unspiderfied', {
cluster: me,
markers: childMarkers
});
}, 200);
}
});
L.MarkerClusterGroup.include({
//The MarkerCluster currently spiderfied (if any)
_spiderfied: null,
unspiderfy: function () {
this._unspiderfy.apply(this, arguments);
},
_spiderfierOnAdd: function () {
this._map.on('click', this._unspiderfyWrapper, this);
if (this._map.options.zoomAnimation) {
this._map.on('zoomstart', this._unspiderfyZoomStart, this);
}
//Browsers without zoomAnimation or a big zoom don't fire zoomstart
this._map.on('zoomend', this._noanimationUnspiderfy, this);
if (!L.Browser.touch) {
this._map.getRenderer(this);
//Needs to happen in the pageload, not after, or animations don't work in webkit
// http://stackoverflow.com/questions/8455200/svg-animate-with-dynamically-added-elements
//Disable on touch browsers as the animation messes up on a touch zoom and isn't very noticable
}
},
_spiderfierOnRemove: function () {
this._map.off('click', this._unspiderfyWrapper, this);
this._map.off('zoomstart', this._unspiderfyZoomStart, this);
this._map.off('zoomanim', this._unspiderfyZoomAnim, this);
this._map.off('zoomend', this._noanimationUnspiderfy, this);
//Ensure that markers are back where they should be
// Use no animation to avoid a sticky leaflet-cluster-anim class on mapPane
this._noanimationUnspiderfy();
},
//On zoom start we add a zoomanim handler so that we are guaranteed to be last (after markers are animated)
//This means we can define the animation they do rather than Markers doing an animation to their actual location
_unspiderfyZoomStart: function () {
if (!this._map) { //May have been removed from the map by a zoomEnd handler
return;
}
this._map.on('zoomanim', this._unspiderfyZoomAnim, this);
},
_unspiderfyZoomAnim: function (zoomDetails) {
//Wait until the first zoomanim after the user has finished touch-zooming before running the animation
if (L.DomUtil.hasClass(this._map._mapPane, 'leaflet-touching')) {
return;
}
this._map.off('zoomanim', this._unspiderfyZoomAnim, this);
this._unspiderfy(zoomDetails);
},
_unspiderfyWrapper: function () {
/// <summary>_unspiderfy but passes no arguments</summary>
this._unspiderfy();
},
_unspiderfy: function (zoomDetails) {
if (this._spiderfied) {
this._spiderfied.unspiderfy(zoomDetails);
}
},
_noanimationUnspiderfy: function () {
if (this._spiderfied) {
this._spiderfied._noanimationUnspiderfy();
}
},
//If the given layer is currently being spiderfied then we unspiderfy it so it isn't on the map anymore etc
_unspiderfyLayer: function (layer) {
if (layer._spiderLeg) {
this._featureGroup.removeLayer(layer);
if (layer.clusterShow) {
layer.clusterShow();
}
//Position will be fixed up immediately in _animationUnspiderfy
if (layer.setZIndexOffset) {
layer.setZIndexOffset(0);
}
this._map.removeLayer(layer._spiderLeg);
delete layer._spiderLeg;
}
}
});

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L.MarkerCluster = L.Marker.extend({
initialize: function (group, zoom, a, b) {
L.Marker.prototype.initialize.call(this, a ? (a._cLatLng || a.getLatLng()) : new L.LatLng(0, 0),
{ icon: this, pane: group.options.clusterPane });
this._group = group;
this._zoom = zoom;
this._markers = [];
this._childClusters = [];
this._childCount = 0;
this._iconNeedsUpdate = true;
this._boundsNeedUpdate = true;
this._bounds = new L.LatLngBounds();
if (a) {
this._addChild(a);
}
if (b) {
this._addChild(b);
}
},
//Recursively retrieve all child markers of this cluster
getAllChildMarkers: function (storageArray) {
storageArray = storageArray || [];
for (var i = this._childClusters.length - 1; i >= 0; i--) {
this._childClusters[i].getAllChildMarkers(storageArray);
}
for (var j = this._markers.length - 1; j >= 0; j--) {
storageArray.push(this._markers[j]);
}
return storageArray;
},
//Returns the count of how many child markers we have
getChildCount: function () {
return this._childCount;
},
//Zoom to the minimum of showing all of the child markers, or the extents of this cluster
zoomToBounds: function (fitBoundsOptions) {
var childClusters = this._childClusters.slice(),
map = this._group._map,
boundsZoom = map.getBoundsZoom(this._bounds),
zoom = this._zoom + 1,
mapZoom = map.getZoom(),
i;
//calculate how far we need to zoom down to see all of the markers
while (childClusters.length > 0 && boundsZoom > zoom) {
zoom++;
var newClusters = [];
for (i = 0; i < childClusters.length; i++) {
newClusters = newClusters.concat(childClusters[i]._childClusters);
}
childClusters = newClusters;
}
if (boundsZoom > zoom) {
this._group._map.setView(this._latlng, zoom);
} else if (boundsZoom <= mapZoom) { //If fitBounds wouldn't zoom us down, zoom us down instead
this._group._map.setView(this._latlng, mapZoom + 1);
} else {
this._group._map.fitBounds(this._bounds, fitBoundsOptions);
}
},
getBounds: function () {
var bounds = new L.LatLngBounds();
bounds.extend(this._bounds);
return bounds;
},
_updateIcon: function () {
this._iconNeedsUpdate = true;
if (this._icon) {
this.setIcon(this);
}
},
//Cludge for Icon, we pretend to be an icon for performance
createIcon: function () {
if (this._iconNeedsUpdate) {
this._iconObj = this._group.options.iconCreateFunction(this);
this._iconNeedsUpdate = false;
}
return this._iconObj.createIcon();
},
createShadow: function () {
return this._iconObj.createShadow();
},
_addChild: function (new1, isNotificationFromChild) {
this._iconNeedsUpdate = true;
this._boundsNeedUpdate = true;
this._setClusterCenter(new1);
if (new1 instanceof L.MarkerCluster) {
if (!isNotificationFromChild) {
this._childClusters.push(new1);
new1.__parent = this;
}
this._childCount += new1._childCount;
} else {
if (!isNotificationFromChild) {
this._markers.push(new1);
}
this._childCount++;
}
if (this.__parent) {
this.__parent._addChild(new1, true);
}
},
/**
* Makes sure the cluster center is set. If not, uses the child center if it is a cluster, or the marker position.
* @param child L.MarkerCluster|L.Marker that will be used as cluster center if not defined yet.
* @private
*/
_setClusterCenter: function (child) {
if (!this._cLatLng) {
// when clustering, take position of the first point as the cluster center
this._cLatLng = child._cLatLng || child._latlng;
}
},
/**
* Assigns impossible bounding values so that the next extend entirely determines the new bounds.
* This method avoids having to trash the previous L.LatLngBounds object and to create a new one, which is much slower for this class.
* As long as the bounds are not extended, most other methods would probably fail, as they would with bounds initialized but not extended.
* @private
*/
_resetBounds: function () {
var bounds = this._bounds;
if (bounds._southWest) {
bounds._southWest.lat = Infinity;
bounds._southWest.lng = Infinity;
}
if (bounds._northEast) {
bounds._northEast.lat = -Infinity;
bounds._northEast.lng = -Infinity;
}
},
_recalculateBounds: function () {
var markers = this._markers,
childClusters = this._childClusters,
latSum = 0,
lngSum = 0,
totalCount = this._childCount,
i, child, childLatLng, childCount;
// Case where all markers are removed from the map and we are left with just an empty _topClusterLevel.
if (totalCount === 0) {
return;
}
// Reset rather than creating a new object, for performance.
this._resetBounds();
// Child markers.
for (i = 0; i < markers.length; i++) {
childLatLng = markers[i]._latlng;
this._bounds.extend(childLatLng);
latSum += childLatLng.lat;
lngSum += childLatLng.lng;
}
// Child clusters.
for (i = 0; i < childClusters.length; i++) {
child = childClusters[i];
// Re-compute child bounds and weighted position first if necessary.
if (child._boundsNeedUpdate) {
child._recalculateBounds();
}
this._bounds.extend(child._bounds);
childLatLng = child._wLatLng;
childCount = child._childCount;
latSum += childLatLng.lat * childCount;
lngSum += childLatLng.lng * childCount;
}
this._latlng = this._wLatLng = new L.LatLng(latSum / totalCount, lngSum / totalCount);
// Reset dirty flag.
this._boundsNeedUpdate = false;
},
//Set our markers position as given and add it to the map
_addToMap: function (startPos) {
if (startPos) {
this._backupLatlng = this._latlng;
this.setLatLng(startPos);
}
this._group._featureGroup.addLayer(this);
},
_recursivelyAnimateChildrenIn: function (bounds, center, maxZoom) {
this._recursively(bounds, this._group._map.getMinZoom(), maxZoom - 1,
function (c) {
var markers = c._markers,
i, m;
for (i = markers.length - 1; i >= 0; i--) {
m = markers[i];
//Only do it if the icon is still on the map
if (m._icon) {
m._setPos(center);
m.clusterHide();
}
}
},
function (c) {
var childClusters = c._childClusters,
j, cm;
for (j = childClusters.length - 1; j >= 0; j--) {
cm = childClusters[j];
if (cm._icon) {
cm._setPos(center);
cm.clusterHide();
}
}
}
);
},
_recursivelyAnimateChildrenInAndAddSelfToMap: function (bounds, mapMinZoom, previousZoomLevel, newZoomLevel) {
this._recursively(bounds, newZoomLevel, mapMinZoom,
function (c) {
c._recursivelyAnimateChildrenIn(bounds, c._group._map.latLngToLayerPoint(c.getLatLng()).round(), previousZoomLevel);
//TODO: depthToAnimateIn affects _isSingleParent, if there is a multizoom we may/may not be.
//As a hack we only do a animation free zoom on a single level zoom, if someone does multiple levels then we always animate
if (c._isSingleParent() && previousZoomLevel - 1 === newZoomLevel) {
c.clusterShow();
c._recursivelyRemoveChildrenFromMap(bounds, mapMinZoom, previousZoomLevel); //Immediately remove our children as we are replacing them. TODO previousBounds not bounds
} else {
c.clusterHide();
}
c._addToMap();
}
);
},
_recursivelyBecomeVisible: function (bounds, zoomLevel) {
this._recursively(bounds, this._group._map.getMinZoom(), zoomLevel, null, function (c) {
c.clusterShow();
});
},
_recursivelyAddChildrenToMap: function (startPos, zoomLevel, bounds) {
this._recursively(bounds, this._group._map.getMinZoom() - 1, zoomLevel,
function (c) {
if (zoomLevel === c._zoom) {
return;
}
//Add our child markers at startPos (so they can be animated out)
for (var i = c._markers.length - 1; i >= 0; i--) {
var nm = c._markers[i];
if (!bounds.contains(nm._latlng)) {
continue;
}
if (startPos) {
nm._backupLatlng = nm.getLatLng();
nm.setLatLng(startPos);
if (nm.clusterHide) {
nm.clusterHide();
}
}
c._group._featureGroup.addLayer(nm);
}
},
function (c) {
c._addToMap(startPos);
}
);
},
_recursivelyRestoreChildPositions: function (zoomLevel) {
//Fix positions of child markers
for (var i = this._markers.length - 1; i >= 0; i--) {
var nm = this._markers[i];
if (nm._backupLatlng) {
nm.setLatLng(nm._backupLatlng);
delete nm._backupLatlng;
}
}
if (zoomLevel - 1 === this._zoom) {
//Reposition child clusters
for (var j = this._childClusters.length - 1; j >= 0; j--) {
this._childClusters[j]._restorePosition();
}
} else {
for (var k = this._childClusters.length - 1; k >= 0; k--) {
this._childClusters[k]._recursivelyRestoreChildPositions(zoomLevel);
}
}
},
_restorePosition: function () {
if (this._backupLatlng) {
this.setLatLng(this._backupLatlng);
delete this._backupLatlng;
}
},
//exceptBounds: If set, don't remove any markers/clusters in it
_recursivelyRemoveChildrenFromMap: function (previousBounds, mapMinZoom, zoomLevel, exceptBounds) {
var m, i;
this._recursively(previousBounds, mapMinZoom - 1, zoomLevel - 1,
function (c) {
//Remove markers at every level
for (i = c._markers.length - 1; i >= 0; i--) {
m = c._markers[i];
if (!exceptBounds || !exceptBounds.contains(m._latlng)) {
c._group._featureGroup.removeLayer(m);
if (m.clusterShow) {
m.clusterShow();
}
}
}
},
function (c) {
//Remove child clusters at just the bottom level
for (i = c._childClusters.length - 1; i >= 0; i--) {
m = c._childClusters[i];
if (!exceptBounds || !exceptBounds.contains(m._latlng)) {
c._group._featureGroup.removeLayer(m);
if (m.clusterShow) {
m.clusterShow();
}
}
}
}
);
},
//Run the given functions recursively to this and child clusters
// boundsToApplyTo: a L.LatLngBounds representing the bounds of what clusters to recurse in to
// zoomLevelToStart: zoom level to start running functions (inclusive)
// zoomLevelToStop: zoom level to stop running functions (inclusive)
// runAtEveryLevel: function that takes an L.MarkerCluster as an argument that should be applied on every level
// runAtBottomLevel: function that takes an L.MarkerCluster as an argument that should be applied at only the bottom level
_recursively: function (boundsToApplyTo, zoomLevelToStart, zoomLevelToStop, runAtEveryLevel, runAtBottomLevel) {
var childClusters = this._childClusters,
zoom = this._zoom,
i, c;
if (zoomLevelToStart <= zoom) {
if (runAtEveryLevel) {
runAtEveryLevel(this);
}
if (runAtBottomLevel && zoom === zoomLevelToStop) {
runAtBottomLevel(this);
}
}
if (zoom < zoomLevelToStart || zoom < zoomLevelToStop) {
for (i = childClusters.length - 1; i >= 0; i--) {
c = childClusters[i];
if (boundsToApplyTo.intersects(c._bounds)) {
c._recursively(boundsToApplyTo, zoomLevelToStart, zoomLevelToStop, runAtEveryLevel, runAtBottomLevel);
}
}
}
},
//Returns true if we are the parent of only one cluster and that cluster is the same as us
_isSingleParent: function () {
//Don't need to check this._markers as the rest won't work if there are any
return this._childClusters.length > 0 && this._childClusters[0]._childCount === this._childCount;
}
});

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/**
* Adds 1 public method to MCG and 1 to L.Marker to facilitate changing
* markers' icon options and refreshing their icon and their parent clusters
* accordingly (case where their iconCreateFunction uses data of childMarkers
* to make up the cluster icon).
*/
L.MarkerClusterGroup.include({
/**
* Updates the icon of all clusters which are parents of the given marker(s).
* In singleMarkerMode, also updates the given marker(s) icon.
* @param layers L.MarkerClusterGroup|L.LayerGroup|Array(L.Marker)|Map(L.Marker)|
* L.MarkerCluster|L.Marker (optional) list of markers (or single marker) whose parent
* clusters need to be updated. If not provided, retrieves all child markers of this.
* @returns {L.MarkerClusterGroup}
*/
refreshClusters: function (layers) {
if (!layers) {
layers = this._topClusterLevel.getAllChildMarkers();
} else if (layers instanceof L.MarkerClusterGroup) {
layers = layers._topClusterLevel.getAllChildMarkers();
} else if (layers instanceof L.LayerGroup) {
layers = layers._layers;
} else if (layers instanceof L.MarkerCluster) {
layers = layers.getAllChildMarkers();
} else if (layers instanceof L.Marker) {
layers = [layers];
} // else: must be an Array(L.Marker)|Map(L.Marker)
this._flagParentsIconsNeedUpdate(layers);
this._refreshClustersIcons();
// In case of singleMarkerMode, also re-draw the markers.
if (this.options.singleMarkerMode) {
this._refreshSingleMarkerModeMarkers(layers);
}
return this;
},
/**
* Simply flags all parent clusters of the given markers as having a "dirty" icon.
* @param layers Array(L.Marker)|Map(L.Marker) list of markers.
* @private
*/
_flagParentsIconsNeedUpdate: function (layers) {
var id, parent;
// Assumes layers is an Array or an Object whose prototype is non-enumerable.
for (id in layers) {
// Flag parent clusters' icon as "dirty", all the way up.
// Dumb process that flags multiple times upper parents, but still
// much more efficient than trying to be smart and make short lists,
// at least in the case of a hierarchy following a power law:
// http://jsperf.com/flag-nodes-in-power-hierarchy/2
parent = layers[id].__parent;
while (parent) {
parent._iconNeedsUpdate = true;
parent = parent.__parent;
}
}
},
/**
* Re-draws the icon of the supplied markers.
* To be used in singleMarkerMode only.
* @param layers Array(L.Marker)|Map(L.Marker) list of markers.
* @private
*/
_refreshSingleMarkerModeMarkers: function (layers) {
var id, layer;
for (id in layers) {
layer = layers[id];
// Make sure we do not override markers that do not belong to THIS group.
if (this.hasLayer(layer)) {
// Need to re-create the icon first, then re-draw the marker.
layer.setIcon(this._overrideMarkerIcon(layer));
}
}
}
});
L.Marker.include({
/**
* Updates the given options in the marker's icon and refreshes the marker.
* @param options map object of icon options.
* @param directlyRefreshClusters boolean (optional) true to trigger
* MCG.refreshClustersOf() right away with this single marker.
* @returns {L.Marker}
*/
refreshIconOptions: function (options, directlyRefreshClusters) {
var icon = this.options.icon;
L.setOptions(icon, options);
this.setIcon(icon);
// Shortcut to refresh the associated MCG clusters right away.
// To be used when refreshing a single marker.
// Otherwise, better use MCG.refreshClusters() once at the end with
// the list of modified markers.
if (directlyRefreshClusters && this.__parent) {
this.__parent._group.refreshClusters(this);
}
return this;
}
});

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/*
* Extends L.Marker to include two extra methods: clusterHide and clusterShow.
*
* They work as setOpacity(0) and setOpacity(1) respectively, but
* they will remember the marker's opacity when hiding and showing it again.
*
*/
L.Marker.include({
clusterHide: function () {
this.options.opacityWhenUnclustered = this.options.opacity || 1;
return this.setOpacity(0);
},
clusterShow: function () {
var ret = this.setOpacity(this.options.opacity || this.options.opacityWhenUnclustered);
delete this.options.opacityWhenUnclustered;
return ret;
}
});

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/*
Leaflet.markercluster, Provides Beautiful Animated Marker Clustering functionality for Leaflet, a JS library for interactive maps.
https://github.com/Leaflet/Leaflet.markercluster
(c) 2012-2013, Dave Leaver, smartrak
*/